Jewel Box
Place three shapes at a time and clear lines to free the jewels. Crates, geodes, locked plates and buried gems across five chapters.
Puzzle Vault
A quiet shelf of puzzle games, with nothing in them that interrupts you.

Different kinds of thinking — placing, tracing, mixing, rotating, deducing and sorting. Each game has its own chapters and its own ideas, and new ones get added.
Place three shapes at a time and clear lines to free the jewels. Crates, geodes, locked plates and buried gems across five chapters.
Connect and cover. Draw coloured paths from every source to its core until the whole board is filled — from a single line to four colours sharing one grid.
Mix real paint. Combine tubes in wells to match the colour each gate asks for, and a public-domain masterpiece is revealed behind it.
Rotate the pipes, seal every leak, get the water home. Plumbing puzzles that punish a route you didn't check.
The classic logic puzzle. Tap a light and its neighbours flip too. Clear the grid in as few taps as you can.
Pour between tubes until each one holds a single colour. Easy to read, harder than it looks to finish in order.
Free puzzle games have to interrupt you to make money. This one does not, because you already paid for it.
You pay at the door, and then the door stays open. That is the whole idea, and everything else follows from it.





Phones and tablets, one-handed portrait play, and nothing in it that nags you.